Tier List

Hunting Together RPG Best Classes for F2P

Editorial free-to-play ranking across all eight jobs — farm speed, passives, bosses, and special unlocks.

Last updated:

Best Classes

This page is the deep F2P ranking companion to the Tier List Hub. Hunting Together RPG does not ship an official numeric ladder, so the order below is editorial: it favors accounts that skip Robux boosts, lean on auto combat, and want the fastest path from first sky island to level-99 passives and special jobs. Cross-check roles on Classes and point allocation on Stat Builds before you respec or reroll habits.

Editorial F2P ladder (summary)

  1. Archer — top solo farm opener
  2. Cleric — passives and party value
  3. Thief — gatekeeper / boss pressure
  4. Swordsman — tank line and Samurai base
  5. Mage — AoE clear once geared
  6. Merchant — gold engine and Alchemist base
  7. Samurai — unlocked special (Swordsman + Thief Lv70)
  8. Alchemist — unlocked special (Mage + Merchant Lv70)

The popular community tip Archer → Cleric → Thief matches the top three. Everything after that depends on whether you chase Samurai, Alchemist, pure gold, or tankier parties.

1. Archer — top farm (editorial S)

Archer is the best day-one farm job for most free accounts. Ranged auto combat melts quest packs (~40 monsters per zone) with less face-tank risk than melee starters. You spend more time moving between islands and warp pillars and less time waiting on potion cooldowns. DEX-leaning builds keep clear speed high while you socket early monster cards.

Play Archer first if your goal is raw EXP and zone unlocks. Once islands feel trivial, park the job toward 99 later so its passives feed your alt jobs — but do not delay Cleric forever if you party often.

2. Cleric — passives and support (editorial S)

Cleric is the F2P force multiplier. Support tools and eventual level-99 passive sharing make every other class feel safer and faster. In parties (up to roughly six players with small per-member EXP/drop bonuses), a Cleric keeps pulls stable while DPS jobs delete packs.

Second-job Cleric after Archer is the sweet spot: you already understand island routing, then you add sustain and long-term account power. If you only ever main one support kit, make it this one.

3. Thief — boss specialist (editorial A)

Thief climbs the list because gatekeeper bosses gate new zones. Burst, mobility, and opportunistic damage shorten those checks so your whole account unlocks maps sooner. The same job is also half of the Samurai requirement, so Thief progress is never wasted.

Third in the classic F2P order: farm with Archer, stabilize with Cleric, then push Thief for bosses and the Samurai roadmap.

4. Swordsman — tank and Samurai base (editorial A)

Swordsman is the reliable frontline. High VIT comfort, simple melee uptime, and strong party presence make it ideal when friends drag you into tougher islands. Critically, Swordsman at level 70 plus Thief at level 70 unlocks Samurai.

Rank it below the top three for pure solo EXP, but above late unlocks — you need the levels anyway if Samurai is your prestige goal.

5. Mage — AoE clear (editorial A/B border)

Mage turns dense packs into ash once INT gear and skills catch up. AoE farming rivals Archer on favorable maps, but early mana and positioning make the climb spikier for brand-new F2P players. Mage is also half of Alchemist (with Merchant), so treat it as a planned second farm path rather than a mandatory opener.

6. Merchant — gold and economy (editorial B+)

Merchant will not win a pure DPS race against Archer or Mage, but gold funds refining, warps, and card gambling. Long-term accounts that socket aggressively feel the Merchant advantage every session. Level 70 Merchant plus level 70 Mage unlocks Alchemist, so economy players should schedule Merchant before chasing that special.

7–8. Samurai and Alchemist — special unlocks

Samurai unlock

  • Requirements: Swordsman level 70 and Thief level 70
  • Why it ranks lower on F2P charts: you must finish two bases before the job even exists. Ceiling is high; time-to-online is the tax.

Alchemist unlock

  • Requirements: Mage level 70 and Merchant level 70
  • Why it ranks lower: same dual-base tax, with Merchant’s slower combat clear stretching the calendar unless you already farmed gold-efficient routes.

Both specials are worth the investment for completionists and beta milestone hunters (level 99 titles and multi-class rewards), but they are not starter picks.

Suggested F2P timelines

Fast islands (combat first): Archer → Cleric → Thief → Swordsman (Samurai) → Mage → Merchant (Alchemist).
Economy first: Archer → Merchant → Cleric → Mage (Alchemist) → Thief → Swordsman (Samurai).
Party main: Cleric early, Swordsman for tanking, Archer or Thief for damage — then unlock specials when bases hit 70.

Gear, cards, and honesty checks

Editorial tiers assume competent refining and monster card sockets. A funded Merchant can outpace a naked Archer on awkward maps; a coordinated party can carry a “lower” job through gate bosses. Re-read the Tier List Hub after patches, keep Classes open for weakness callouts, and rebuild stats with Stat Builds when you swap mains.

Hunting Together RPG is early access. This ranking will move. Use it to pick the next job that saves the most hours — not as a permanent badge of honor.

FAQ

Frequently Asked Questions

Quick answers for Hunting Together RPG hunters.

What is the best F2P class to start with?

Editorially, start Archer for solo farm speed, then Cleric for passives and party value, then Thief for gatekeeper bosses.

How do I unlock Samurai?

Raise Swordsman and Thief to level 70 each. Samurai is a special job, so plan both bases before you expect to play it.

How do I unlock Alchemist?

Raise Mage and Merchant to level 70 each. Alchemist sits behind two farms, so it ranks below openers on free-to-play speed charts.

Is Merchant bad because it is lower on the list?

No. Merchant is lower for raw combat clear, not for account value. Gold funding and the Alchemist unlock keep it important for long-term F2P players.

Do passives at level 99 change the ranking?

Yes. Jobs that hit 99 contribute shared passives, which is a big reason Cleric stays elite even when its solo DPS is not first place.

Where should I go after picking a class?

Read Classes for role details, Stat Builds for STR/VIT/AGI/DEX/INT/LUK priorities, and return to the Tier List Hub when patches shift clear speeds.