Players

Hunting Together RPG Players & Classes Hub

Understand every job, plan multi-class passives, and route builds before you waste early levels.

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Players Hub

The Players Hub is your class-system home for Hunting Together RPG. This Ragnarok-inspired Roblox hunter lets you create among six base jobs, later unlock two specials, and push favorites to level 99 so passives help the rest of your account. Use this page to orient, then dive into Classes for role sheets, Samurai & Alchemist for dual-70 unlock calendars, and Stat Builds for STR / VIT / AGI / DEX / INT / LUK priorities. When you need a ranked shortlist instead of a roster dump, jump to the Tier List Hub. Fresh accounts should pair class choice with the island loop in Leveling.

How the class system works

At character creation you pick one of six bases: Swordsman, Mage, Archer, Thief, Cleric, or Merchant. Each job fills a clear niche — tanking, AoE magic, ranged farm, burst/mobility, support, or gold — but your long-term power comes from playing more than one. Special jobs unlock when required bases hit level 70:

  • Samurai — Swordsman + Thief at Lv70
  • Alchemist — Mage + Merchant at Lv70

Deep unlock routes, F2P calendars, and specials-versus-bases comparisons live on Samurai & Alchemist. Pushing any job to 99 during the beta-style live build also feeds account goals (Beta Tester title on first 99; multi-class rewards for three 99s). Passives shared after 99 are a major reason “alt” jobs still matter on a free-to-play plan.

Builds in one paragraph

A build is your job + stat spread + cards/refine plan. Ranged farmers stack DEX and survival as needed; mages lean INT; swords lean STR/VIT; thieves mix AGI/DEX for uptime; clerics balance support stats with enough bulk to stand in packs; merchants often value LUK and economy-adjacent choices while keeping enough combat stats to finish quests. Exact tables live on Stat Builds — do not dump every point into one stat just because a YouTube short said so.

What to open next

  1. Classes — full eight-job reference: roles, strengths, weaknesses, unlock notes, plus an all-classes F2P video.
  2. Samurai & Alchemist — dual-70 requirements, calendars, and when specials beat bases.
  3. Stat Builds — per-class stat priorities and notes on level-99 passive sharing.
  4. Tier List Hub — editorial S/A/B views for solo farm, party, and F2P.
  5. Leveling — island quests, gate bosses, and how party EXP sharing changes your route.

Party and progression context

Parties share EXP across level gaps and add small EXP/drop bonuses per member (community figures land around 2% each, up to roughly 12% in a full group). That means a “support” Cleric or “tank” Swordsman can still progress while friends farm, and a dedicated Archer can carry clear speed without forcing everyone onto the same job. Server size caps around thirteen players total, so find a stable group when gatekeepers stall you.

Editorial advice without the ranking spam

If you want a single sentence: Archer opens islands fast, Cleric pays off forever, Thief and Swordsman prepare Samurai, Mage and Merchant prepare Alchemist. Deep F2P ordering belongs on Best Classes; special unlock pacing belongs on Samurai & Alchemist; this hub stays focused on how the system fits together so you do not unlock the wrong base for your dream special.

Bookmark the Players Hub, keep Classes, Samurai & Alchemist, and Stat Builds in your rotation, and re-check Tier List plus Leveling whenever a patch changes clear timers or quest counts. Hunting Together RPG is early access — flexible multi-class accounts win more often than one-trick rerolls.

FAQ

Frequently Asked Questions

Quick answers for Hunting Together RPG hunters.

How many classes are in Hunting Together RPG?

Eight total: six bases at creation (Swordsman, Mage, Archer, Thief, Cleric, Merchant) and two specials (Samurai, Alchemist) unlocked at level 70 on required bases.

What should I read first on this hub?

Start with Classes for roles and weaknesses, then Stat Builds for point priorities. Use the Tier List Hub when you want an editorial ranked shortlist.

Why level multiple classes?

Special unlocks need two bases at 70, and level-99 jobs contribute shared passives plus beta milestone rewards. Multi-class accounts progress smoother long term.

Does party play change which class I pick?

Yes. Cleric and Swordsman rise in groups, while Archer and Mage still provide clear speed. Party EXP sharing works across level gaps, so mixed roles stay viable.

Where do I learn efficient leveling after picking a job?

Follow the Leveling guide for island quests, gate bosses, and routing tips, then return here when you are ready to plan the next job.