Hunting Together RPG Class Picker
Answer a few goal checks, then lock a first job and a smart multi-class plan.
Use this Class Picker when you need a clear job recommendation for Hunting Together RPG without reading every lore blurb first. The game offers six base classes at creation—Swordsman, Mage, Archer, Thief, Cleric, Merchant—plus two special unlocks at level 70 on required bases: Samurai (Swordsman + Thief) and Alchemist (Mage + Merchant). Your “best” class depends on whether you solo, heal friends, print gold, or chase prestige 99s.
After you pick, confirm the meta snapshot on Best Classes, read identities on Classes, and follow Getting Started for the first-hour route. Return to the Tools Hub anytime you reroll a friend’s account.
Step 0 — Quick facts before you choose
| Fact | Detail |
|---|---|
| Platform | Roblox (PC, mobile, tablet) |
| Party | Up to ~6 players; ~2% EXP/drop per member (up to ~12%) |
| EXP share | Works across large level gaps |
| Special jobs | Samurai / Alchemist unlock at Lv70 on required bases |
| Prestige | Any class to 99 → Beta Tester title; three classes to 99 → Ice Cat |
If your secret goal is the Ice Cat, plan three jobs you will actually enjoy to 99—not three random names from a tier graphic.
Step 1 — Mark your primary goal
Copy this checklist into a note and tick one primary goal (secondary goals come later):
| Goal | Tick if true | First recommendation |
|---|---|---|
| I mostly play alone on mobile | ☐ | Archer or Thief |
| I want to hold boss aggro for friends | ☐ | Swordsman |
| I want to keep the party alive | ☐ | Cleric |
| I care about gold and trading first | ☐ | Merchant |
| I want burst magic and later Alchemist | ☐ | Mage |
| I want Samurai fashion / hybrid melee | ☐ | Level Swordsman + Thief toward 70 |
| I want Alchemist utility path | ☐ | Level Mage + Merchant toward 70 |
| I only need any job to 99 for the title | ☐ | Pick the job you will not hate auto-fighting |
Community F2P leveling chatter often suggests Archer → Cleric → Thief as a flexible order. Treat that as a strong default, not a law.
Step 2 — Match goals to class strengths
Solo farm focus
Archer shines when you want range, clear speed, and less panic on dense packs while auto combat runs. Thief rewards players who like agile kills and opportunistic play. Both work well for candy events and long island loops. If you die often in melee, do not force Swordsman as your first solo main.
Party tank focus
Swordsman is the natural frontliner for gatekeeper bosses and party bosses. Pair with a Cleric when fights get long. Tanking is more fun when friends show up—if your friends are offline all week, consider a solo-friendly first job and park Swordsman as job two.
Healer focus
Cleric multiplies every party’s success and makes shared EXP pulls safer for lowbies. Healing is also a smart second 99 because you can join almost any squad. Open Stat Builds for attribute priorities once you commit.
Gold focus
Merchant supports the economy loop: selling, buying, and funding warp pillar travel plus refines. Gold-focused players still need a combat plan—Merchant as a pure island clearer can feel slower, so many hunters keep a DPS job for farm and Merchant for market sessions.
Unlock-path planning
Use this bridge table:
| Target unlock | Requirement | Suggested order |
|---|---|---|
| Samurai | Swordsman Lv70 + Thief Lv70 | Thief or Swordsman first for fun, push the second to 70, then play Samurai |
| Alchemist | Mage Lv70 + Merchant Lv70 | Mage first if you like damage; Merchant first if you need gold |
Unlocking at 70 is not the same as finishing a prestige 99. You can open Samurai early and still count Samurai later as one of your three Ice Cat classes if you push it to 99.
Step 3 — Decision matrix (scan row by row)
| If you… | Pick | Avoid first |
|---|---|---|
| Play 20-minute mobile sessions | Archer | Complex party-only setups |
| Always duo with a friend DPS | Cleric or Swordsman | Triple DPS with no sustain |
| Hate dying in melee packs | Archer / Mage | Fresh Swordsman without gear |
| Want cosmetics on many jobs | Any, but plan three you like | Random fourth job before 99s |
| Chase Ice Cat efficiently | Archer + Cleric + Thief (common) | Spreading EXP across six bases too early |
| Love trading culture | Merchant + a DPS buddy job | Ignoring combat power entirely |
Step 4 — Interactive-style session plan
Work the following checklist in order the next time you log in:
- ☐ Redeem gifts on Codes (EXP/Drop potions help whichever job you picked).
- ☐ Enable auto combat and confirm warp home (H).
- ☐ Clear the current island’s ~40-monster quest batch.
- ☐ Defeat the gatekeeper when ready; unlock the next zone.
- ☐ Spend gold on warp pillars instead of running dead routes.
- ☐ At level 70 on the required pair, unlock Samurai or Alchemist if that was your goal.
- ☐ Track levels toward your first 99 for the Beta Tester title.
- ☐ Only then schedule jobs two and three for the Ice Cat.
Step 5 — Validate against the meta
Tier lists move in early access. After this picker gives you a candidate:
- Open Best Classes and see if your pick is marked weak for your goal.
- Skim Classes for skill fantasy—enjoyment beats a half-tier difference.
- If the meta hates your pick for solo but you always party, ignore the solo column.
Example loadouts from the picker
- Solo F2P starter: Archer → push toward 99 → add Cleric → add Thief.
- Friend group of three: Swordsman + Cleric + Archer/Thief.
- Samurai enjoyer: Level Thief and Swordsman to 70, unlock Samurai, then decide which of the three to take to 99 first.
- Alchemist enjoyer: Mage and Merchant to 70, unlock Alchemist, keep Merchant for gold between farms.
- Title only, limited time: Play your favorite base nonstop to 99; ignore unlocks until the title is safe.
Common picker mistakes
- Choosing Samurai on day one without the level 70 bases.
- Building three overlapping DPS jobs and wondering why bosses wipe the party.
- Spending Halloween gacha skins on a job you abandon at level 40.
- Treating the BETATESTER code as a class unlock—it is not (see Beta Rewards).
- Ignoring party bonuses when a single friend could speed your first 99 dramatically.
Next pages
- Full roster: Classes
- Rankings: Best Classes
- Onboarding: Getting Started
- Hub: Tools
Re-run this Class Picker whenever your schedule changes—from solo nights to full parties—or when a new patch shifts the tier list. A five-minute checklist here is cheaper than a regret respec fantasy after you already burned your potions.
Frequently Asked Questions
Quick answers for Hunting Together RPG hunters.
What is the best class for complete beginners?
Archer is a strong default for solo and mobile play. Switch to Cleric if you always party with aggressive friends who need healing.
How do I unlock Samurai?
Raise Swordsman and Thief to level 70, then unlock Samurai. Push Samurai separately if you want it as a prestige 99.
How do I unlock Alchemist?
Raise Mage and Merchant to level 70, then unlock Alchemist. Keep Merchant for gold even if Alchemist becomes your fun job.
Should I follow the Archer → Cleric → Thief order?
It is a popular F2P path for flexible farming and party value, especially toward three level 99s. Change it if your friends already cover those roles.
Where do I check current rankings?
Use the Best Classes tier list page after this picker, then read the Classes hub for playstyle details.