Fast Leveling in Hunting Together RPG
Zone quests, potions, party bonuses, class order, and warp QoL for a clean route to 99.
Leveling in Hunting Together RPG is not a single endless grind map — it is a loop of zone quests, gatekeeper unlocks, party bonuses, and smart use of EXP potions while you rotate jobs toward 99. This guide assumes you already finished the basics in Getting Started. If you have not redeemed codes or learned auto combat yet, do that first.
The long-term goal is not only one high level character. Beta rewards favor multi-job progress: level 99 on any class keeps the Beta Tester title after launch, and level 99 on three classes keeps the Limited Ice Cat pet. Shared job passives make every completed 99 feed the rest of your account power. Treat leveling as a campaign across jobs, not a one-and-done race.
Core EXP sources
Zone quests. Each island hands out kill quests that usually ask for around forty monsters. Quest turn-ins are the spine of early and mid leveling. Standing in the densest pack with auto combat (F / mobile sword icon) beats wandering for sparse spawns. Finish the counter, turn in, then either repeat where allowed or move toward the gatekeeper that opens the next island.
Open-world packs between quests. While waiting for respawns or walking to a pillar, keep auto combat on so downtime still pays. Do not burn premium potions during empty travel.
Party hunting. Experience is shared at any level gap. Each party member adds roughly 2% EXP and drop bonus, stacking toward about 12% with a full group near six players. Always party when someone is nearby — the bonus is free power for both of you.
Boss clears. Gatekeepers are progression locks more than pure EXP printers, but the clear unlocks richer zones. See Bosses before you waste potions on a telegraph you do not understand.
EXP potions and when to pop them
Codes and events hand out EXP potions (and sometimes drop potions). Pop EXP potions when all of these are true:
- You are on a quest with dense spawns or a planned boss attempt.
- You are in a party (or about to be).
- Your bags are not full of unsold junk that will force a town trip mid-potion.
- You are not about to AFK in a safe zone.
Drop potions belong on card or gold farm blocks, not every random kill. Check Codes after updates so you do not sit on expired strings while new potion packs appear.
Recommended free-to-play class order
Community routing for accounts that want flexible passives and special unlocks often follows:
- Archer — safe ranged clear for learning packs and quests.
- Cleric — support tools and party value while you still need sustain.
- Thief — utility and the second half of the Samurai requirement with Swordsman.
After those bases are healthy, decide whether you need Swordsman and Thief at 70 for Samurai, or Mage and Merchant at 70 for Alchemist. You do not have to rush specials on day two; you do need a written order so you stop respeccing mentally every session. Compare role fantasy and strength on the Tier List and class pages before you commit a third 99.
Merchant-focused players sometimes invert the early order for gold income. That is valid if you enjoy shop loops, but quest clear speed usually favors a combat starter first.
Warp pillars and the H home key
Travel tax is a hidden leveling tax. Once a zone is unlocked, use warp pillars between islands instead of running every bridge. Pillars cost gold — which means your sell habits and refine budget matter. Press H to warp home when you need turn-ins, code redemption, or a safe reset after a wipe.
Good session hygiene:
- Clear a quest block → sell → decide refine vs save gold for pillars → warp → next block.
- After a boss unlock, pillar to the new island immediately while the party is still together.
- If you die far from a safe point, H home beats a long corpse run mindset (there is no classic corpse walk, but wasted minutes still kill potion uptime).
Gear and cards while leveling
Do not pause leveling for perfect gear, but do not ignore power either. Light Gear Refining on your main weapon keeps quest timers short. Socket useful Monster Cards as they drop instead of banking every card “for later.” A modest refine plus a fitting card often outperforms a vanity outfit and empty sockets.
Spend gold on pillars and refine first; cosmetics and speculative rerolls come after your current island feels easy.
Mid-game leveling checklist
- Confirm active codes and potion counts.
- Join or create a party before the first pack.
- Finish the island’s quest quota with auto combat in dense spawns.
- Prep potions and roles, then clear the gatekeeper.
- Warp to the new zone; repeat.
- Every few levels, refine the main weapon one step if gold allows.
- Swap to the next planned job when the current job’s session goal is met — do not soft-lock forever on one base if you want Ice Cat and stacked passives.
Party leveling etiquette
Call targets when packs split. Share that you are on a potion timer so the group does not town mid-window. If you are the low level, stay in range so shared EXP applies. If you are the high level, pull packs the low level can survive — dead players earn nothing.
What slows players down
- Solo pride during boss locks.
- Popping EXP potions in town or on empty bridges.
- Skipping warp pillars to “save gold,” then losing more time than the pillar fee.
- Refining off-hand junk instead of the weapon that clears packs.
- Ignoring the multi-job plan until the beta window is almost over.
Where to go after this guide
Return to Getting Started if controls still feel fuzzy. Use Bosses before every new gatekeeper. Budget gold with Gear Refining. Keep Codes open whenever RonB Games drops apology or event strings. Leveling is a system — quest, party, potion, warp, unlock, refine — repeated until 99 feels inevitable instead of distant.
Frequently Asked Questions
Quick answers for Hunting Together RPG hunters.
What is the fastest early leveling method?
Finish zone quests in dense packs with auto combat, stay in a party for the stacked EXP bonus, and use EXP potions only during those focused blocks.
Why do guides recommend Archer then Cleric then Thief?
That free-to-play order favors safe clearing, party support, and utility while setting up later special unlock paths without trapping you on one job.
When should I use warp pillars versus the H home warp?
Use pillars to jump between unlocked hunting zones for gold; press H when you need a fast return home for turn-ins, codes, or a safe reset.
Do I need level 99 on multiple classes?
One class at 99 earns the lasting Beta Tester title; three classes at 99 unlock the Limited Ice Cat pet. Passives also reward multi-job play.
Should I refine gear while still leveling?
Yes — light refining on your main weapon plus early monster card sockets shortens quests. Save heavy gold sinks for pieces you will keep.