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Hunting Together RPG Stat Builds by Class

Point priorities for every job, plus why level-99 passives change how you invest long term.

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Stat Builds

Stat Builds turns your class choice into a point plan. Hunting Together RPG uses the familiar RPG six-pack — STR, VIT, AGI, DEX, INT, and LUK — and early-access players waste hours dumping everything into a single stat because a short clip said so. This guide gives editorial priorities per job, explains when to splash survivability, and highlights why pushing a class to level 99 for shared passives should shape your multi-class roadmap. Pair it with the role sheets on Classes, the ranked shortlists on the Tier List Hub, and island routing in Leveling.

These spreads assume free-to-play gear progression with refining and monster cards in mind. Perfect BiS can justify glass-cannon extremes; undergeared island pushes usually need a VIT or AGI splash so auto combat does not brick on the first elite.

Stat cheat sheet

  • STR — Melee physical power; core for Swordsman and Samurai-leaning plans.
  • VIT — HP and bulk; splash on any job that face-tanks packs or gate bosses.
  • AGI — Attack speed / mobility feel; helps Thief uptime and some melee weaving.
  • DEX — Ranged physical accuracy and damage identity for Archer; also helps hit consistency.
  • INT — Mage (and Alchemist-leaning) spell power.
  • LUK — Crit and drop/economy-flavored value; attractive on Thief/Merchant-style accounts, but do not starve primary damage stats.

Exact formulas can shift in early access — treat the order of investment as more important than a rigid final ratio.

Priorities by class

Swordsman

Primary: STR → Secondary: VIT → Spice: AGI
Stack STR for swing damage, keep VIT high enough that party pulls do not delete you, and add AGI when you want snappier chains. Pure STR with zero VIT looks great on dummy packs and fails on gatekeepers.

Mage

Primary: INT → Secondary: VIT (or enough DEX/AGI if hit/cast feel demands it) → Avoid: starving INT for LUK too early
INT is the job. Take survival when island elites one-shot you; otherwise keep feeding spell power and skill upgrades. Mage is also an Alchemist base — do not soft-lock yourself with a meme spread you cannot afford to rebuild.

Archer

Primary: DEX → Secondary: AGI or VIT depending on map danger → Optional: LUK later for crit/drop experiments
DEX carries solo farm identity. If auto combat dies between potion ticks, splash VIT. If attacks feel sluggish, AGI helps the rhythm. Archer opens many F2P routes — a stable DEX build pays for every later alt.

Thief

Primary: AGI / DEX blend → Secondary: LUK for crit-oriented play → Splash: VIT for boss mistakes
Thief wants uptime and burst windows on gate bosses. Over-investing LUK before you can survive mechanics is a common trap. Remember Thief is half of Samurai — builds that clear and live will finish the 70 requirement faster than fragile crit lotteries.

Cleric

Primary: enough INT or support-relevant stats to make skills matter → Secondary: VIT for standing in packs → Flexible: light DEX/AGI as needed
Cleric’s account value spikes with level 99 passives, so finishing the job often beats min-maxing a perfect hybrid ratio on day two. Stay alive in parties; your DPS friends already cover clear speed.

Merchant

Primary: combat stats enough to finish quests (often STR or DEX depending on weapon path) → Secondary: LUK / economy-leaning choices → Splash: VIT
Merchant exists to fund the account. You still need enough damage to kill ~40 monsters per zone quest. Do not build a shopkeeper who cannot finish islands — gold per hour drops to zero if you stall.

Samurai (after unlock)

Primary: STR → Secondary: VIT → Spice: AGI
Play it like a sharper Swordsman with special tools. You already proved two bases to 70 — keep the character sturdy enough to use the kit in real packs, not only on weak islands.

Alchemist (after unlock)

Primary: INT (if leaning caster utility) with flexible secondary stats from your Mage/Merchant history → Splash: VIT
Alchemist rewards prepared accounts. Reuse lessons from Mage clear and Merchant funding; rebuild only when a patch clearly changes scaling.

Level 99 and passive sharing

Hitting 99 on a job is more than a flex. Community progression goals treat first 99 as a Beta Tester milestone and multiple 99s as pet/reward thresholds — and shared passives make “finished” jobs empower the ones you play next. That changes build philosophy:

  1. Do not abandon a near-99 Cleric to chase a shiny special one level early.
  2. Finish passives on jobs that permanently help the account (Cleric is the poster child).
  3. Use Leveling routes and party EXP sharing to close the last levels instead of wasting gold on inefficient warps.

When passives land, you can afford slightly greedier spreads on your current main because the account already carries hidden bulk or damage from completed jobs.

Practical build process

  1. Pick the job on Classes.
  2. Apply the priority order above; respec only when you stall on a gate boss.
  3. Socket cards and refine before blaming the stat sheet.
  4. Check editorial placement on the Tier List Hub if you are unsure which job deserves the next 20 levels.
  5. Return to Leveling for island order and party tips.

Common mistakes

  • All LUK Thief before you own boss patterns.
  • Zero VIT Swordsman in party content.
  • INT-starved Mage that “feels tanky” but clears like a Merchant.
  • Ignoring 99 passives while hopping to every new special rumor.
  • Copying a Robux-funded screenshot on a fresh F2P character.

Stay flexible — Hunting Together RPG is early access. Re-read this page after balance changes, keep Classes open for weakness callouts, and let Tier List plus Leveling decide which character receives your next careful STR/VIT/AGI/DEX/INT/LUK investment.

FAQ

Frequently Asked Questions

Quick answers for Hunting Together RPG hunters.

What stats matter most for Archer?

Prioritize DEX for ranged farm, then splash VIT if you die too often or AGI if attacks feel slow. Experiment with LUK only after the core loop is stable.

Should Mage stack only INT?

INT is primary, but add VIT when elites one-shot you. A dead Mage deals zero AoE — survival splashes are not wasted.

Why does Cleric care about level 99?

Level-99 jobs contribute shared passives and beta milestones. Cleric’s account-wide value is a big reason to finish the job even if its solo DPS is not first place.

How should Thief split AGI, DEX, and LUK?

Favor AGI/DEX for uptime and damage first, use LUK as a crit-oriented spice, and keep enough VIT to survive gatekeeper mistakes.

Do Samurai and Alchemist use different stats than their bases?

Samurai plays like a STR/VIT melee special after Swordsman and Thief 70. Alchemist usually keeps INT-forward habits from Mage while staying flexible after the Merchant unlock.

Where do I go after setting stats?

Confirm role details on Classes, compare editorial rankings on the Tier List Hub, and follow Leveling for efficient island and party routes.